Software Presents TAU-CETI THE LOST STAR COLONY PLAYING THE GAME ---------------- GAME SEQUENCE An abandoned space colony near Tau Ceti has been taken over by robot warriors run amok. Earth is pushing to recolonize the planet, but all previous attempts to overcome the robots have failed. It has been determined that a single highly skilled pilot would have a better chance to successfully slip through the unstable defense system than a whole squadron of pilots. Your mission is to disable the robots by shutting down the damaged defense system controlled by the Main Central Reactor. You must collect and assemble the reactor rod pieces located throughout the colony's many cities. After assembling the rods, go to the Main Central Reactor in the capital city of Centralis. Put the reactor rods in place before the radiation becomes too much for you. You will be flying a highly sophisticated skimmer (so named for its low flying maneuverability). The skimmer has been outfitted with a 4-way view screen, a computer and a complete control panel. Special features will help you navigate the planet's unusual landscape. Infra-red sights will help guide you in dangerous night battles, which occur often due to the short days. Use the ship's specialized directional indicators to get a bearing on a city's layout. The skimmer is equipped with a limited supply of weapons and fuel. If you run out of any supplies or sustain any damage, return to a supply center or the landing craft to resupply or refuel your ship. GAME CONTROL ------------ KEYBOARD CONTROLS (used in flight) S Increase speed X Decrease speed O Move to the left P Move to the right H Increase altitude G Decrease altitude L Land on planet surface J Use approaching a Jump Pad to transport to other cities SS + J If equipped with the Single Jump Unit, Symbol Shift + J will jump to the outpost of the current city Space Fire laser cannon I Infra-red viewer enables you to see in darkness F Send up flare for temporary illumination M Fire missile A Fire antimissile R Status, for checking ship's condition V Select viewer to see forward, rear, left and right INSTRUMENTS AND DISPLAYS ------------------------ After you load the program, start the game by pressing Shift + Space to input the Break command. The game begins with the skimmer docked in the landing craft's airlock. The screen is split up into three main parts: the view screen (now showing the interior of the airlock), the computer readout at the bottom of the screen and the information display area. THE COMPUTER The computer is operational only while docked in certain buildings or after you have landed on the planet's surface. The computer readout also serves as a message and warning screen. Type HELP to get a list of the available commands (listed below). To return to the view of the airlock, type LOOK. COMPUTER COMMANDS HELP Lists the commands available. LAUNCH Launches the skimmer from airlocks. MAP The computer will display a map of the planet and provide information about the cities. Move the cursor around the map, fire to obtain information about a city. RODS Displays the collected reactor rod pieces. Use the cursor to manipulate the pieces for assembly. LOOK Shows the view inside buildings and airlocks. STATUS Displays damage and progress report. PAD Allows you to type progress notes for future references. SAVE Saves the current game being played to tape. LOAD Loads a game from tape. RAMSAVE Saves the current game being played to RAM. RAMLOAD Loads a game from RAM. KEYS Allows you to edit the key commands used in flight mode. Select the command you wish to edit, and type in the desired letter or key. QUIT Abandons the game without saving. EQUIP Allows access to repair, refueling and rearming facilities when docked in certain buildings. REACTOR Gives access to the reactor room when docked at the Main Central Reactor in Centralis. WAIT Time out from the game for 5 minutes. NAME Type in the pilot's name. You can also change an existing name. NEW PAD Gives you a new notepad and erases existing notes. SCORE Gives the number of rods collected and assembled, and the number of robots destroyed. PAUSE Freezes the game. Press the space bar to resume. SIGHTS ON/OFF Turns the sights on and off. LIBRARY Enables entry to the library facilities when docked in a city library, giving access to city and outpost maps. TIMEVAULT Allows access to any unopened timevaults loaded on your ship. These timevaults can be opened up by clicking repeatedly on the right lock after code rotation. They contain useful experimental equipment. INVENTORY Displays a list of collected objects loaded on your ship. CONTROL PANEL The control panel, on the right side of the screen, contains many instruments necessary for navigation and combat. Radar Scanner Your ship is always at the center of the screen. Objects in the area all appear as black dots. Game Displays Located above the Radar Scanner. Displays game time elapsed, current location and view direction. Ship Status Located below the Information Indicators. Provides information on altitude, speed, fuel and equipment status. Directional Lower right of the screen. When the vertical line is Indicators centered in the top indicator, you are headed toward the middle of the city. The lower indicator is used to locate your landing craft while in the city of Reema. FLYING YOUR SHIP ---------------- You begin your mission in the city of Reema. Before you take off, it would be a good idea to take a look at the map to plan your mission. The map will also provide information on which cities are connected via jump pads. You are not able to fly the skimmer to other cities, due to the great distances between them. You must use the jump pads to travel between cities. To go to a city north of your current location, head toward the jump pad to the north. You will also be able to find out which cities are heavily guarded and might contain supply centers. Type LAUNCH to exit the airlock. When speed is reduced to zero, the skimmer is able to hover. As you are flying, use the compass on the control panel to guide you through the planet's landscape. To see what is behind you or to your left or right, type V to change the view. ROBOTS AND BUILDINGS -------------------- When an object is in the gun sights on your viewer, the missile count indicator will notify you that it is within missile range. You can either shoot with your laser cannon (by pressing the space bar) or you can fire a missile by typing M. Since you are equipped with a limited number of missiles, you should use them only when necessary. Most robots can be destroyed by using the laser cannon. If you are being tracked, the tracking indicator will warn you. If a robot has launched a missile at you, a warning message will appear. Robots Robots have various forms. The most common look like tall poles and move slowly. Hunters These are hovering robots that appear on the horizon and move in quickly for the surprise attack. Mines They are located primarily in the distant cities and go undetected by the skimmer's warning system. They can detonate easily, approach them cautiously and destroy them with your laser. Sand Hoppers These usually appear around jump pads. Go slowly between cities and don't come out shooting. There are also a variety of building and radar towers. Destroy the radar towers which inform the robot warriors of your location. Some buildings (such as reactors and airlocks) should not be destroyed, they might contain parts of the rods you are to collect or might provide necessary supplies. Dock into an airlock slowly. If you approach too swiftly, you risk damage or destruction. If you attack a building, it will refuse docking for a while. Landing Craft The landing craft will remain in the city of Reema. You can return anytime to refuel or repair your ship. Radar Towers Tall spires with flashing lights that track your location and relay information on your position to the warrior robots. Jump Pads These low, flat structures with a tower to the side are used to travel between cities. Refer to the computer's map for information on which cities are connected via the jump pads. Approach the jump pads slowly. As you fly over the jump pad, type J to be transported to next city. Domes/Spheres These are abandoned buildings from the former colony. Some may have short range lasers, so don't get too close. Supply Centers Use the Civilian Supply Center to refuel and repair your ship. The Military Supply Center will rearm your ship. Reactor These buildings contain the rod pieces necessary to shut Substations down the Main Central Reactor. Main Central Located in the capital city, Centralis, you must place Reactor the rods in the reactor room to disable the defense system. Because of the dangers of radiation, you should get out of the reactor room as soon as the rods are in place. COMBAT ------ Because of your skimmer's speed and maneuverability, you will have the advantage in most combat situations. Robots are notoriously slow and generally do not shoot at you until you are at close range. However, some cities (those that contain buildings with valuable equipment or rod pieces) are heavily guarded. Robots tend to collect around jump pads and the airlocks of buildings. Your best defense, when caught in these situations, is to keep shooting until the area is clear of robots. Listed below are the weapons and defense systems available to you. Lasers Your lasers are good for shooting down most things. However, they tend to overheat easily when used for long periods of time. The lasers work more effectively at close range and robots tend not to be very quick, so it's best to destroy them as they approach. Other objects such as spheres, domes and mines are best to destroy at long range. Missiles These are best for close range fighting and when you want to make sure you hit your target. However, certain robots are equipped with AMMs (Anti-Missile Missile) and will defend themselves against missile attack. AMMs The message screen will notify you if a robot has fired a missile at you. Respond by either shooting down the missile (they move slowly) or using an AMM to destroy the missile. If you are in the midst of close range fighting, you might want to use AMMs to protect yourself. Infra-Red A day (or "Spin" as they're known on the planet) lasts 12 Sights Earth minutes, therefore, night will fall quickly and often during your mission. Objects on the screen are shaded and when night approaches, they will become difficult to see. When using infra-red sights, objects will seem blurry. Flares Use when your infra-red sights are damaged or when in heavy night fighting - it will temporarily light up the area and get rid of the infra-red blurriness. Shields Your defense shields can wear down quickly, especially during heavy fighting. To replenish your shields and avoid burning them out, wait outside the city away from attackers. If you pick up a reserve shield, you will be able to use that one should your first one burn out. REPAIRS Damage can be sustained during heavy fighting or by running into buildings. If your skimmer requires repair, return to the landing craft or a supply center to repair your ship. Once inside the airlock, type EQUIP and a list of repair functions will appear. Select the items you wish to repair. DISABLING THE MAIN CENTRAL REACTOR ---------------------------------- Battling the robot warriors may be hard enough, but you must also find the reactor pieces and assemble the cooling rods that will shut down the Main Central Reactor. REACTOR RODS The rod pieces are located in Reactor Substations throughout the colony's many cities. There are 40 rod pieces to assemble into 20 complete rods. Once you are docked in a Reactor Substation, the message screen will notify you of any rod pieces in the building. They will automatically be loaded onto your ship. Type RODS to display the rod pieces. To assemble the rods, pick up a rod piece by positioning the cursor over the rod piece and pressing the fire button. Place the rod piece in one of the pods by moving the rod piece over the pod and pressing the fire button. Find its mate and place it in the same pod. You might need to rotate the pieces to fit them together. To do this, place a rod piece in a pod. Position the cursor over one of the direction arrows on the screen, and press the fire button. Now, you can pick up its mate and assemble the rod. THE MAIN CENTRAL REACTOR If you have succeeded in finding and assembling the rod pieces, your next destination is Centralis. Centralis is heavily guarded, so go slowly. You do not have to have all of the rods assembled to go to Centralis. Once you have several rods assembled, you might want to go to Centralis to deposit those rods first, and then continue your mission. After docking in the Main Central Reactor, type REACTOR to gain access to the reactor room. Don't stay in the reactor room too long, there are dangerously high levels of radiation in there. Once all the rods are in place, the damaged defense system will be shut down and the colony will have been saved. TIPS ---- * Head for the city's center to find any buildings, such as reactor substations or supply centers. After you have collected the reactor rods and supplies in the city, work your way to the outskirts and towards the jump pads to go to the next city on your list. * To avoid being tracked by the enemy's radar, move slowly and shoot at close range. Destroy radar towers located near the city's center. * Plan your strategy before you launch, and keep a list of objectives and information (such as jump pad and supply center locations) on your note pad. * Use your 4-way viewer often. BUILDING APPEARANCE ------------------- /^\ _/ \_ _-=-_ / \ / \ / \ / \ MAIN CENTRAL REACTOR REACTOR SUBSTATION | _--"--_ _--^--_ \ / \ / \ / \ / SUPPLY CENTRE (CIVILIAN) SUPPLY CENTRE (MILITARY) ____^____ (____ ____) _==_ ___| |___ \ / (____ ____) \/ ___| |___ || (____ ____) || | | || FORTRESS CONTROL TOWER _----_ _---_ / \ / \ ( ) ( ) \ / \ / --__-- DOME SPHERE ____ __ ___/ \___ __---/ \---__ (____________) ---____--- HUNTER MK I HUNTER MK II || || _____ || ____/ \____ ________ || /_______________\ / \ || HUNTER MK III JUMP PAD COMPLEX A PERSONAL MESSAGE FROM OUR CHAIRWOMAN -------------------------------------- Please try to avoid wanton destruction of unarmed buildings. Gal-Corp central do want to COLONISE this world after you've finished with it and each undamaged dwelling will save millions on next years budget!! GOOD LUCK!